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The Journal of Neurophysiology Vol. 88 No. 2 August 2002, pp. 973-981
Copyright ©2002 by the American Physiological Society
Sobell Department of Neurophysiology, Institute of Neurology, University College London, London WC1N 3BG, United Kingdom
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ABSTRACT |
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Baraduc, Pierre and Daniel M. Wolpert. Adaptation to a Visuomotor Shift Depends on the Starting Posture. J. Neurophysiol. 88: 973-981, 2002. Previous studies have shown that human subjects can adapt to a new visuomotor relationship that depends on the trajectory of the arm. However, these studies have not distinguished between hand- and joint-based learning models. We have examined whether different endpoint kinematics are necessary to obtain a differential visuomotor shift. The joint trajectory was varied by changing the initial posture, while maintaining a similar finger trajectory. After learning, maximum after-effects were found when movement began with the posture used during exposure to the visuomotor shift and decreased with the difference between initial and trained posture. This was shown to be independent of the final posture attained. Our results show that adaptation to a visual remapping cannot be due to the recoding of a desired final posture and depends on the arm trajectory in joint space.
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INTRODUCTION |
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When reaching toward objects in our environment,
we combine visual information of the position of the target and limb
with proprioceptive1
information to produce a correct motor command (e.g. Jeannerod 1988
). The relationship between the incoming visual and
proprioceptive signals evolve during the development of the individual
and remain flexible in the adult: for instance, people who are used to
wearing corrective glasses are able to adapt instantly to the
distortions of the visual field that occur when they put their glasses
on. Such distortions introduce a novel visual reafference associated with limb movements. Examinations of adaptation to such visuo-motor rearrangements have shed light on the neural processes involved in
sensorimotor coordination (Weiss 1941
). In particular,
the way learning generalizes to novel situations can reveal the
underlying computational structure of the adaptive process and help to
constrain neuronal models.
To understand adaptation to novel visuomotor relationships, different
modifications of the visual feedback have been used. These can either
be implemented using optical devices, for example to induce a rotation
of the visual field around the eye (Brown 1928
;
Ebenholtz 1966
; Helmholtz 1925
;
Kohler 1955
), or using virtual reality environments
(Ghahramani and Wolpert 1997
; Vetter and Wolpert
2000
), in which arbitrary relationships can be implemented. The
largest body of data has been obtained using prismatic goggles, which
essentially rotate the visual world about the eye. When subjects were
required to wear these goggles, they readily adapted to the prismatic
perturbation. This adaptation has been shown to involve separately or
in combination a change in the perceived gaze position (perception of
eye or head position), a change in felt arm position, and a change in
the motor commands (sometimes called an "assimilated corrective
response"), (Welch et al. 1974
). Thus prism adaptation
involves both a proprioceptive recalibration and motor or visuomotor
learning (for reviews, see Harris 1965
; Welch
1985
).
More recent studies have revealed that prism adaptation can be
restricted to specific arm kinematics or dynamics. For example, adaptation while throwing balls does not transfer from an overhand to
an underhand throw (Martin et al. 1996
). Similarly,
learning to catch falling balls while wearing prism does not generalize to markedly different catching movements (Field et al.
1999
). Prism adaptation during slow movements does not
generalize to fast movements and vice-versa (Kitazawa et al.
1997
). These results imply that adaptation cannot be simply a
realignment of visual and limb-centered frames of reference.
However, in these studies, it is not possible to distinguish between hand- and joint-based learning models. In the studies of throwing and catching, the lack of generalization could be due to novel hand or limb configurations. Differential generalization depending on movement speed could be due to new temporal profiles of the hand position or joint angles. Therefore, it is unknown whether trajectory-specific adaptation is due to the different kinematics of the controlled endpoint or of the whole arm. To examine this issue, we have studied generalization of visuomotor learning when the joint trajectory is varied but the hand path is fixed.
Subjects were required to produce a pointing movement with the tip of the finger between a fixed starting point and target. The arm posture at the start of the movement was controlled by having the subjects match a specific arm orientation. Three initial postures were used, differing by the degree of humeral abduction. A visuomotor shift was introduced for a given initial posture, and its generalization to the other initial postures was tested. This procedure revealed a clear generalization gradient. The mechanisms responsible for this limb-configuration dependent adaptation were subsequently investigated through the analysis of the pointing kinematics.
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METHODS |
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In two experiments described here, subjects were required to point to visual targets presented in a virtual-reality environment. The position of their finger could also be displayed online, and a computer-controlled discrepancy introduced between the actual and visually perceived finger location. We examined how learning such a visuomotor rearrangement generalized to novel arm configurations.
Subjects
EXPERIMENT 1. Eight right-handed subjects (3 men; 5 women; ages 21-33) volunteered to participate in the study.
EXPERIMENT 2. Ten right-handed subjects (4 men; 6 women; ages 20-32) volunteered.
Subjects had no history of neurological disorders and had normal or corrected-to-normal vision. They all gave their informed consent and were naive to the purpose of the experiment.Apparatus and task procedures
The subjects' visual scene was the projection of
computer-generated images of both the target and the visual feedback
corresponding to the finger (Fig. 1).
Stereo vision was achieved using alternating shutter glasses that
ensured each eye only saw the appropriate left or right visual image
(at 50-Hz frequency). Subjects therefore viewed a three-dimensional
scene overlayed on their reaching workspace (for a full description of
the virtual reality system and the calibration procedures, see
Goodbody and Wolpert 1998
). Subjects had their head
supported by a chin rest, and glasses were fixed on the setup frame so
that head movement was minimal. A splint was used to immobilize their
right wrist and extended index finger, reducing the degrees of freedom
of the arm to five (3 at the shoulder and 2 at the elbow).
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The subject's arm position was recorded online with an Optotrak 3020 motion-analysis system (Northern Digital, Waterloo, Ontario) at 50 Hz.
Twenty-three infrared-emitting diodes (IREDs) were mounted on three
rigid bodies (RB) placed on the subject's right fingertip (8), forearm
(6), and upper arm (4), and left fingertip (5). The RB positions were
used online to determine the visually displayed finger position
(Procrustes analysis) (Schonemann 1966
).
EXPERIMENT 1. In the first experiment, subjects learned a novel visuomotor rearrangement when pointing with the right hand to a target from a specified arm posture (the "trained posture"). After learning, the aftereffects were assessed for this trained posture as well as two other initial postures. The shoulder and finger positions being fixed at the start of the movement, the initial postures could differ by only 1 df, the abduction angle of the shoulder-elbow-finger plane. The three starting postures were defined for each subject in the following way: posture 1 was defined as the most adducted posture the subject could adopt when maintaining his finger on the starting position. Posture 2 and 3 were derived from posture 1 by, respectively, a 30° and 60° rotation of the arm around the shoulder-finger axis.
To control the initial posture, subjects had to adjust their arm posture to align a blue cylinder oriented along their forearm with a green cylinder aligned with the initial desired orientation. To control the finger position, the distal end of the cylinders were displayed respectively at the tip of the index finger (blue) and the starting position (green). The coordinates of the starting point were Pstart = (0, 20,
42), the origin being
set between the eyes (axes defined on Fig. 1, distances in cm). Each
trial began when both the distance between the subject's finger and the starting position was less than 7 mm and the discrepancy between forearm orientation and starting orientation was less than 10°. This
tolerance was necessary for the subjects to easily accomplish the task.
At the start of each trial the cylinders were extinguished and a
7-mm-radius green spherical target appeared 15 cm away from the
starting location [Ptarget = Pstart + (0, 15, 0)]. Subjects were
required to place their index finger on the target. During visual
feedback trials, the fingertip was displayed as a 7-mm-radius blue
sphere. During no-visual-feedback trials, the finger position was never
displayed. For visual-feedback movements, touching the target (distance
between target and displayed position of finger less than 7 mm) was
signaled by a beep and the target turning red. For all trials, the
target disappeared at the end of the movement (when finger velocity
went under 2 cm/s, after having exceeded 20 cm/s), and the visual
feedback of finger position (when available) was extinguished until the
subject's finger was brought back behind the frontal plane 5 cm in
front (y axis) of the starting position. This initiated a
new trial cycle. Trials with the left hand were without visual feedback
and identical to those with the right hand except that no particular
initial posture was required.
Each experimental session was divided in four phases: familiarization,
pre-test, exposure, and posttest interspersed with rest periods. In the
familiarization phase (approximately 20 trials), subjects pointed to
the target under full visual feedback from all three initial postures.
The pre-test phase (80 trials) consisted in 24 blocks of three
right-hand trials, interspersed with eight left-hand trials. Within
each block of three there was a movement without visual feedback and
two movements with visual feedback. All movements with visual feedback
started from posture 1. The movements without visual
feedback started from one of the three postures selected in
pseudorandom order. Overall from each starting posture, subjects pointed eight times to the target without visual feedback. After every
three blocks, a trial was performed with the left hand without visual feedback.
During the exposure phase (40 trials), the subjects repeatedly pointed
to the target from posture 1 with the right hand. During these
movements, visual feedback was always present, but a discrepancy between actual finger position and the visual feedback of finger position was introduced. The perturbation was introduced progressively over the first 20 trials. Specifically, the visual feedback of finger
position was translated (from it true position) along the negative
x axis in proportion to the sagittal distance the finger had
traveled from the starting position (y
ystart). The discrepancy in the last 20 exposure
trials was 0.67 cm for each centimeter moved along the y
axis, producing a 10-cm discrepancy at the end of the movement. This
transformation is close to a 33.7° counterclockwise rotation around
the starting point. The final shift when the arm is on the target would
be produced by a 18.3 diopter wedge prism. In the following, we will
denote by remapped target the actual position of the finger
when subject sees the visual feedback of the finger on the visual
target (at the end of the exposure phase, the remapped target is 10 cm
to the right of the visual target).
The post-test phase was identical to the pre-test except that the
visuomotor discrepancy remained in place in the trials with visual
feedback to prevent any decay of learning.
EXPERIMENT 2. The procedure was identical to experiment 1 except for two differences. First, the training posture was posture 3 instead of posture 1. Second, the final posture at the end of the movement was constrained. For this purpose, the blue cylinder aligned with the subject's forearm that was used to constrain the initial posture remained displayed during the movement. A green triangle was displayed (10-cm altitude and hypotenuse), one vertex on the target and its hypotenuse toward the viewer, to define a desired plane. Subjects were required to place the cylinder within this plane thereby constraining fully the degrees of freedom of the arm (except for wrist pronation). The orientation of the green triangle was chosen as the average plane of the arm in its "natural" final posture. This was computed from the average of four unconstrained pointing trials at the beginning of the experiment.
Data analysis
Trials were rigid body position was partly unavailable due to IREDs occlusion during movement or where the subjects occasionally did not point directly to the target were excluded from the analysis. The latter behavior occurred rarely and was usually due to subjects failing to realize that a pointing trial had started; in all cases initial direction differed from the desired horizontal movement by more than 30° in the sagittal plane. Faulty trials accounted for 0.86% of all trials.
Kinematics
Shoulder position was determined by calculating the point
relative to the upper arm RB whose positional variance in Cartesian space was minimal. Elbow position was determined by calculating the
point relative to the upper arm RB whose positional variance relative
to the forearm RB was minimal (Biryukova et al. 2000
). The four joint angles describing arm posture (upper arm azimuth, upper
arm elevation, humeral rotation, elbow rotation) were defined as in
Soechting et al. (1995)
. When necessary, the upper arm
abduction angle (function of elevation and humeral rotation) was
defined as the angle between the plane of the arm and the horizontal
plane. Wrist pronation/supination was not studied.
Positional Optotrak data was numerically differentiated and filtered (Butterworth second-order filter, cutoff frequency: 5 Hz). The start of the movement was defined as the time when the hand speed first exceeded 3 cm/s. The average final finger location and covariance was calculated for each posture for both the pre- and post-test phases. Mean hand paths and 95% confidence areas were calculated by resampling at 100 evenly spaced points along the path length. Initial direction in Cartesian as well as joint space was measured by averaging instantaneous movement direction over the first 3 cm of movement. Hand azimuth was defined as the angle between the transverse x axis and the shoulder-hand axis.
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RESULTS |
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Subjects found the task easy to perform and on informal questioning they were not aware of the visuomotor perturbation.
Adaptation as a function of initial posture
EXPERIMENT 1. During the pre-test phase subjects' pointing was very similar for the three different initial postures. This is shown in the distribution of trajectory endpoints in the frontal plane for the three postures (green-hued ellipses in Fig. 2A for two typical subjects; Fig. 2C for the group mean). Therefore pointing movements converge on the target whatever the initial posture of the arm. Subjects were then exposed to a visuomotor remapping and made pointing movements from only the most adducted posture (the "trained posture"). To assess the adaptation and its generalization, we examined the pointing movements as a function of initial posture in the post-test phase. These revealed substantial changes in subjects pointing behavior overall and as a function of the initial posture (red-hued ellipses in Fig. 2, A and C). First, pointing locations were all shifted compared to the pre-test phase in the direction appropriate for the visuomotor remapping (compare red- and green-hued ellipses). Second, the amount of adaptation decreased as a function of the difference between the starting posture and the trained posture (compare the red ellipse for the trained posture with the more purple ellipses).
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). This demonstrates that little or no adaptation is
due to a recalibration of vision (visual shift).
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Effect of constraining the final posture
The preceding results show that the adaptation generalizes only partially in Cartesian space, decreasing with the discrepancy between the initial and the trained posture. Two questions however remain to be answered. First, is the adaptation gradient specific to the trained posture or simply to posture 1? To check for this possible confound, experiment 2 was performed training posture 3. Second, can adaptation be described as a sum of a visual shift (here extremely limited) and a proprioceptive shift? It could indeed be argued that the generalization pattern is consistent with a remapping of the final arm proprioception. According to this hypothesis, the proprioceptive signals corresponding to the shifted arm position are associated with the neuronal code of "visual straight ahead", updating thus the representation of arm posture. As the final posture depends on the starting orientation of the arm (Fig. 4A), this proprioceptive remapping would be only partial for the two untrained starting postures. To illustrate this, Fig. 4B is a cartoon of the results we obtained in experiment 1. The remapping due to the task is shown by solid arrows. The gradient of adaptation in Cartesian space can be explained by a gradient of visuo-proprioceptive remapping in joint space. However, if the final postures before exposure are constrained to be identical whatever the initial posture, the remapping would now lead to an equalization of the adaptation for all starting postures (single arrow on Fig. 4C). Experiment 2 was also designed to test this prediction.
EXPERIMENT 2. In this experiment, we used the most abducted posture (posture 3) during the exposure phase and in addition constrained the final posture to be the same independently of the initial posture. Subjects were able to perform this task, and as shown in Fig. 5, pre-test final abduction was similar whatever the starting posture: differences were less than 4° for 9/10 subjects.
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Feedforward and feedback control
Because a static shift in the relation between the visual goal and the position of the arm is not sufficient to explain the adaptation, we need to understand how the motor command is changed by the exposure to the new visuomotor mapping.
MOVEMENT DURATION.
Movement velocity has been shown to condition visuomotor adaptation
(Kitazawa et al. 1997
). In consequence, we checked
whether movements in the post-test phase had similar durations.
Movement duration was not significantly different for initial
postures 1 and 3 in experiment 1 [F(1,7) = 0.81, P = 0.40] as well as
in experiment 2 (F(1,9) = 2.25, P = 0.17]. We can thus rule out the possibility that
the differential adaptation could be due to movement velocity.
INITIAL DIRECTION.
To examine the components of adaptation, which is already present in
the feedforward command, we analyzed the initial part of the trajectory
before feedback could be processed. The initial direction of finger
movement was calculated from the first 3 cm of the trajectory [between
60 and 260 ms into the movement depending on the subject, average
113 ± 28 (SD) ms for experiment 1, 113 ± 54 ms for experiment 2]. Figure
6 shows the initial direction measure in
degrees in the horizontal plane from straight ahead for both the pre-
and post-test phases. This shows that the change in the pointing
response is already present at the beginning of the movement before
sensory feedback is available. There were no significant differences in
the initial direction in the sagittal plane (not shown). In the
post-test phase, movements with visual feedback were interspersed
between movements without visual feedback, to maintain a stationary
adaptation level. In experiment 1, the initial direction of
the reaching movements starting from posture 1 differ
significantly [F(1,7) = 22.8, P < 0.002] for trials with (
) and without visual feedback (
),
suggesting that subjects initially corrected more when visual feedback
was (predictably) not available. A similar difference was not observed
in experiment 2 for the movements initiated with
posture 3 [F(1,9) = 1.99, P = 0.19].
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FINAL TRAJECTORY CORRECTIONS. The contribution of feedback processes to the movement should be most visible in the last part of the trajectory. To evaluate the importance of the on-line motor corrections in this task, we compared the mean trajectories for movements with and without vision made during the post-test phase (Fig. 7). In experiment 1, movements made with vision from the trained posture were curved outward (gray) while those without vision from this posture curved in the opposite direction (red, Fig. 7A). This shows that the ongoing movement is corrected towards the remapped target when visual feedback is available and corrected towards the apparent target position when visual feedback is absent. Movements made without feedback from the least adapted posture (purple, Fig. 7A) show little online correction.
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DISCUSSION |
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In the present study, we investigated whether differences in initial posture could affect the adaptation to a visuomotor shift. We constrained the starting and final finger position to be the same for all conditions, but varied the initial posture, that is, the elbow abduction angle. Exposure to the visuomotor transformation was limited to movements initiated from a fixed initial posture, and graded generalization to other starting postures was observed. The reaching errors after exposure revealed a decrease of adaptation with increasing dissimilarity between the initial and trained postures. This was observed whether the "trained posture" was the most or the least abducted. This shows that adaptation is posture-specific and rules out the possibility that the gradient arises from different learning rates for different postures. Similar patterns of adaptation were seen whether the final posture was free (experiment 1) or constrained (experiment 2). This indicates that the pattern of generalization is unlikely to be due to a remapping between target position in visual space and a desired final posture.
A number of studies have examined the generalization of visuomotor
adaptations. Baily (1972)
and Kitazawa et al.
(1997)
studied the dependence of prism adaptation on the
velocity of the movement. The first author reported little transfer
from fast ballistic pointing movements to slow zeroing-in ones but a
substantial transfer between slow movements and fast movements, in
contrast with the velocity-dependent adaptation demonstrated by
Kitazawa et al. (1997)
. The discrepancy between the two
studies could be due to cognitive strategies that were excluded in the
latter but not in the former study. In accordance with Kitazawa
et al. (1997)
, we found that adaptation depended on the arm
kinematics. This is partially inconsistent with the results of
Freedman et al. (1965)
, who reported that adaptation
during sagittal movements transferred to transverse movements. However,
their task placed emphasis on pointing straight ahead as there was no
visual target. In accordance to our data, prism adaptation acquired
during the throwing of balls has been shown to be specific of the type
of throw (overhand or underhand) (Martin et al. 1996
) or
of the inertia of the arm (Fernandez-Ruiz et al. 2000
).
Ghahramani and Wolpert (1997)
showed that adaptation to
a distortion of the visuomotor map could be differentially achieved
depending on the starting location. However, initial posture as well as
movement direction changed with the starting point. The present study
demonstrates that variations in initial posture are sufficient to
account for the differences in adaptation.
The observed impact of initial posture on adaptation to visuomotor
rotations is at odds with the generalization in extrinsic space
reported by Krakauer et al. (2000)
after adaptation to a visuomotor rotation. Three facts can explain the discrepancy between that study and our observations. First, the visual feedback was shown
here in three dimensions at or next to the actual finger position,
whereas Krakauer et al. used a cursor on a monitor placed at 90° from
the movement plane. Second, we gradually introduced the perturbation
without subjects' awareness, whereas in the cited study, the rotation
was full from the start and obvious to the subject. Last, the rotation
was approximately half the angle used in their protocol. In fact, when
large rotations are used, subjects show intermanual transfer
(Imamizu and Shimojo 1995
; in this study subjects were,
however, trained in more than one movement direction). Overall, these
differences suggest that the generalization in extrinsic space that was
reported by Krakauer et al. could be due to the use of cognitive
strategies that were excluded here.
Components of the visuomotor adaptation
Different levels of the sensorimotor transformation can have been affected by our adaptation procedure. A change in the processing of the visual information on finger and target position could occur. Similarly, proprioceptive information about arm posture or movement could be recalibrated by vision. Last, the generation of the motor commands (visual-to-motor translation) could be modified. These three different hypotheses will now be evaluated.
In both experiments, intermanual transfer was near to zero. This would
not be observed if most of the adaptation was visual. This would indeed
require the non-visual components of the adaptation in the
(non-exposed) left arm to cancel out the visual adaptation. Moreover,
the likely absence of visual recalibration can be related to
several factors, known to also minimize the visual shift in prism
adaptation: the subject's head was fixed as he looked through the 3D
goggles (Wallace 1978
); start and end points of the
movement remained at the same location in visual space, in front of the subject so that gaze was never deviated to one side (no eye muscle potentiation was induced) (Paap and Ebenholtz 1976
);
visual feedback was available along all the trajectory (i.e. concurrent
exposure, Cohen 1966
; Cohen 1973
); visual
feedback of the hand at the beginning of the movement was veridical;
and the visual world except the hand (especially the borders of the
virtual space) was not displaced. Last, it is important to remark that
the visual perturbation was a rotation around the starting point and
not the eyes, hence remapping of the visual input would be complex and
depend non-linearly on gaze position: for instance, the visual feedback
of the hand at the beginning of the movement was always veridical,
whatever the gaze position.
The other sensory input that could be recalibrated here is
proprioception. Prism adaptation has been shown to induce a
proprioceptive shift due to a re-establishment of the relationships
between proprioceptive and visual signals (Harris 1965
).
Such a proprioceptive adaptation would logically depend on the complex
relationships between arm posture and muscle spindle stretch during the
movement. Thus this proprioceptive remapping is difficult to
characterize and its generalization is difficult to forecast. However,
three facts argue for a limited proprioceptive adaptation in our
experiments: first and foremost, a similar decrease of adaptation was
observed whether final posture was constrained or not
(experiments 1 and 2); initial finger kinematics
and arm dynamics differed between pre- and post-test phases, though
there was no visual-proprioceptive discrepancy at the starting
location; and post-test finger trajectories were curved toward the
visual location of the target for movements initiated from the trained
posture, suggesting a proprioceptively driven corrective command. It is
interesting to note that similar incomplete trajectory corrections have
been observed when the arm is perturbed by inertial forces
(Krakauer et al. 1999
; Lackner and Dizio
1994
), although no proprioceptive recalibration was involved in
these experiments. The corrective hooks were absent for the least
adapted posture. This could be due either to a small proprioceptive
adaptation or to an under-threshold error signal. Taken together, these
results suggest that, at most, only part of the aftereffects is
attributable to a proprioceptive recalibration, and the shift it would
entail is likely lower than the amount of adaptation measured for the
least adapted posture.
If sensory adaptation is low or absent, the major part of the aftereffects must then be attributed to a change in the motor commands issued, that is, a modification of the visuomotor translation. This modification may be due to a conscious strategy (deliberate corrective response) or to a true visuomotor learning. The first hypothesis seems excluded here, as the visuomotor discrepancy was introduced progressively; debriefing at the end of the experiment confirmed that subjects were unaware of the perturbation. It is thus likely that observed changes were due to a genuine visuomotor adaptation process. The following section addresses its nature.
Visuomotor learning
Several mechanisms of visuomotor remapping can be proposed.
Changes could affect either the planning or the execution of the movement, or both. The existence of a generalization gradient proves
that what is learned is not simply a new endpoint trajectory, but
pertains to the movement of the whole arm. The equilibrium-point theory
(Feldman 1966
; Hogan 1984
) postulates
that the final posture of the arm is predetermined when the movement
starts (hypothesis of equifinality) (Kelso and Holt
1980
). This would predict identical final postures in
experiment 2, where the desired final posture is constant
across conditions. As already noted, the converse is found.
Excluding the equilibrium-point theory, predefinition of the whole arm
trajectory is still tenable if it involves displacements relative
to the initial posture rather than absolute positions. It would be
consistent with an initial posture-dependent adaptation. This view is,
however, difficult to reconcile with the data as curvature of the
finger trajectory is an evidence of the use of proprioceptive feedback
in online movement corrections. In this respect, our results recall a
similar curving of hand paths when the initial command is planned on
the basis of a wrong estimation of hand position (Goodbody and
Wolpert 1998
). In our study, the alteration of the initial
motor plan by the exposure to the visuomotor shift (demonstrated by the
changes in the initial portion of the trajectory) leads to the
same type of corrections towards the visible target. This suggests that
the final finger position cannot be accounted for by a mere remapping
of the whole trajectory.
Can we still understand the generalization of initial movement changes?
It is conceivable that this change in initial plan is identical for all
initial postures, and the generalization gradient is merely due to its
translation into a Cartesian endpoint trajectory. This hypothesis
remains difficult to assess. The differences in adaptation could be due
to a change in the planned kinematics or dynamics or to a modification
of the muscle synergies at the beginning of the reach. A uniform change
in initial finger direction is seen in experiment 2, but
this was not found in experiment 1. It is unclear whether
this difference between experiments is due to the change of trained
posture or to the additional requirement of adopting a given final
posture in experiment 2. Moreover, this uniform change was
not found when analyzing data in joint space. This argues against a
full generalization in initial kinematics. We have computed the inverse
dynamics and examined the muscle torques at the beginning of the
movement. Movement variability was however too high to unambiguously
ascertain whether changes in initial active torques fully generalize
across postures (as calculations done on average movement trajectories
suggested). It is also possible that muscle synergies were globally
modified (Thoroughman and Shadmehr 1999
). However,
electromyographic activity was not recorded in these experiments, and
it is unclear whether significant differences could have been observed.
Moreover, shoulder muscles contribute differently to shoulder torques
as a function of posture (Buneo et al. 1997
). Thus a
global change in muscle activation could also lead to different amounts
of adaptation. On the whole, a change in the muscle forces from the
beginning of the movement would be consistent with the recent evidence
of an interaction between kinematics and dynamics in visuomotor
rotation tasks (Flanagan et al. 1999
; Tong et al.
2002
).
Arm posture is known to modulate the activity of cortical neurons in
the parieto-frontal network: premotor and motor cortex (Bauswein
and Fromm 1992
; Caminiti et al. 1991
), primary
somatosensory cortex (Tillery et al. 1996
), parietal
areas 5 (Lacquaniti et al. 1995
), 7m (Ferraina et
al. 1997
), and parieto-occipital area V6A
(Battaglia-Mayer et al. 2000
). In a protocol close to
this one, Scott and colleagues demonstrated that neuronal activities in
the motor cortex, dorsal premotor cortex, and area 5 depend on the arm
posture, for identical hand position (Scott and Kalaska 1997
; Scott et al. 1997
). These modulations were
observed during all behavioral epochs of the task (preparation,
execution, target holding time). A subpopulation of neurons behaving
similarly with wrist posture was found in the motor cortex by
(Kakei et al. 1999
). Thus the properties of the neural
populations enable the central nervous system to differentially plan
and execute pointing movements that share similar finger trajectories
but involve different muscle synergies.
In conclusion, we have shown in this study that visuomotor adaptation is specific of the arm trajectory in joint space used during exposure. Moreover, in the present experimental conditions, adaptation involves a change in the translation from visual information to motor command. It remains now to be determined whether this change intervenes at the kinematic or at the dynamical level.
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ACKNOWLEDGMENTS |
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We are grateful to R. van Beers and P. Haggard for helpful discussions.
This work was supported by grant 9860830007 of the Délégation générale à l'Armement (P. Baraduc).
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FOOTNOTES |
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Address for reprint requests: P. Baraduc, Sobell Department of Neurophysiology, Institute of Neurology, Queen Square, London WC1N 3BG, U.K. (E-mail: P.Baraduc{at}ion.ucl.ac.uk).
1
We here refer to proprioception as the sensory
information conveyed by the whole set of muscle, tendon, joint, and
skin receptors that allow the central nervous system to know the
kinematic and dynamic state of the limb (Bosco and Poppele
2001
).
Received 03 January 2002; accepted in final form 12 April 2002.
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REFERENCES |
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