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1Nijmegen Institute for Cognition and Information, 2FC Donders Centre for Cognitive Neuroimaging, Radboud University Nijmegen, Nijmegen, The Netherlands
Submitted 27 December 2005; accepted in final form 25 March 2006
| ABSTRACT |
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| INTRODUCTION |
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Conceivably, this vector can only be computed if the locations of both target and hand are presented in the same coordinate frame (Andersen and Buneo 2002
; Buneo et al. 2002
; Flanders et al. 1992
). One scheme (see Fig. 1A) suggests that visual target locations are first transformed from eye- to body-centered coordinates using sensory signals about the linkage geometry (Carrozzo et al. 1999
; Flanders et al. 1992
; McIntyre et al. 1997
). Subsequently, this body-centered target representation can be integrated with the body-centered location of the hand to compute the location of the target relative to the hand (Ghilardi et al. 1995
; Gordon et al. 1994
; Vindras et al. 2005
). Hence, this scheme entails a computation of the difference vector in body coordinates.
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It is not known if the two integration schemes are mutually exclusive or whether they assist each other depending on sensory conditions. For example, it is possible that the eye-centered integration scheme is deployed only when both the target location and the current hand position are simultaneously visible when planning the movement, whereas the body-centered integration scheme may be preferred when hand position must be derived from proprioceptive body-centered signals only (Andersen and Buneo 2002
). The present study evaluates the two schemes with a behavioral paradigm, using the localization errors that occur when subjects reach to remembered target locations from different initial hand positions and with gaze fixed in various directions.
Recent studies have shown that humans make localization errors when reaching toward remembered locations of retinally peripheral targets (Admiraal et al. 2003
; Bock 1986
; Henriques et al. 1998
; Medendorp and Crawford 2002
). Other studies have also shown an effect of initial hand position on the localization error during reaching (Bock and Arnold 1993
; Brown et al. 2003
; Gordon et al. 1994
; Vindras et al. 1998
, 2005
). In this study, we investigated both effects in combination to determine the frames of reference in which the errors arise. We tested whether the type of sensory information (visual/proprioceptive) that is available about hand position (Carrozzo et al. 1999
; Sober and Sabes 2005
) has an effect on the behavioral reference frames that are deployed.
Our data showed that most errors arose either at an eye-centered stage, or at a hand-centered stage, or both, but not at a body-centered stage. Within these frameworks, errors were reduced when visual information about hand location was provided before the reach. As a common reference frame is required to specify a movement vector, we will interpret these results as most suggestive of an eye-centered visuomotor integration scheme for the planning of human arm movements.
| METHODS |
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Fifteen subjects, aged between 19 and 35 yr, gave their written informed consent to participate in the experiments. All subjects were right-handed, had normal or corrected-to-normal visual acuity, and were free of any known sensory, perceptual, or motor disorders. Subjects were tested in two different task conditions as described in the following text. Ten subjects participated in the first experiment; eight subjects performed the second experiment. All movements were made using the extended right arm. Three subjects (the authors) were familiar with the purpose of the study. They participated in both experiments. Their results were not different from those of the other subjects.
Experimental setup
Subjects were seated in complete darkness, with the head mechanically stabilized within a helmet construction, which was fixed to the chair. They were tested with their torso rotated 30° leftward with respect to a frontally placed horizontal stimulus array (see Fig. 2A), so that the pointing targets were arranged around the center of the arm's mechanical range. The head was oriented such that it faced the horizontal array of target light-emitting diodes (LEDs) that was placed at eye level at a distance just beyond reach. This enabled the subjects to point close to the targets with their index fingertips, without touching them, to avoid any tactile feedback about the target location. The stimulus array consisted of seven LEDs of 3 mm in diameter, separated at
10° visual angle, with the center LED located at the central gaze direction. Each LED could be flashed in two different colors, either as a green or a red light (luminance <20 mcd/m2). During the experiments, the subject's hand never obscured the LEDs on the stimulus array.
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During the experiment, binocular eye movements were recorded at 250 Hz with an Eyelink II gazetracker (SR Research), which was mounted to the chair-fixed helmet. Prior to the experiment, the eye movements were calibrated by fixating the stimulus LEDs three times each, in complete darkness. This resulted in a calibration accuracy better than 0.5°. Because the head and body stayed fixed during the experiment, the orientation of the eyes within the head, as measured by the tracker, was equivalent to the orientation of the eyes in space (gaze). Rightward rotations were taken as positive.
Two PCs in a master-slave arrangement controlled the experiment. The master PC was equipped with hardware for data acquisition of the Optotrak measurements and visual stimulus control. The slave PC contained the hardware and software from the Eyelink system.
Experimental paradigm
The experiments were designed to test the effect of gaze direction and initial hand position on the accuracy of pointing movements toward remembered locations. Using these quantitative data, we determined the frames of reference in which the pointing errors arose. We also tested whether visual feedback of initial hand position had an effect on the pattern of pointing errors. To this end, subjects were tested in two conditions, the unseen-hand condition and the seen-hand condition (Carrozzo et al. 1999
). In the unseen-hand condition, subjects could not see their hand during movement planning (i.e., when the target was presented) and execution. In the seen-hand condition, visual feedback by means of a red LED on the tip of the index finger was provided from the beginning of the trial until the start of the movement. In other words, subjects simultaneously viewed the locations of the target and the hand before they executed the movement.
Both conditions were tested on different days using the same experimental paradigm illustrated in detail in Fig. 2. All trials began with the subject looking and pointing as accurately as possible to a green target, which was illuminated for a fixed duration of 2500 ms. This target could be any of the seven target locations on the stimulus array, and defined the initial position of the hand (H, initial hand position). Next, a red light was illuminated for a fixed time interval of 2000 ms, which we refer to as F (fixation point). Subjects were required to look at this light and fixate it with maximum precision, while keeping their hand directed at H. At 1000 ms after the onset of F, another green target appeared for 1000 ms, which served as the pointing target (T). Then both F and T were extinguished, instructing the subject to point at T, while still keeping gaze fixed at the remembered location of F. Subjects were instructed to point as accurately as possible to the remembered target location within a 2-s time interval. Then the next trial started, with H at a different location than the location of T in the preceding trial, to avoid any visual feedback about performance in the previous trial. Each trial lasted for 6.5 s.
During the experiment, we never tested trials in which the angular separation between F and T, or H and T, or F and H was >40° for two reasons. First, such trials may be compromised by factors such as visual acuity and spatial resolution due to peripheral vision. Second, they would constitute a subset of trials too limited to incorporate in several of our analyses. Furthermore, we did not test for trials in which T = H because this implied no pointing response. For the remaining trials, combinations of H, F and T were presented pseudorandomly. Together, this led to 204 different types of trials in the experiment, for both the seen- and the unseen-hand conditions. Subjects performed blocks of six or seven consecutive trials between which a brief rest was provided. All pointing movements were made with the extended right arm in complete absence of any visual cues. Subjects never received feedback about their performance. Before the actual measurements, subjects practiced a few blocks to become familiar with the task.
At the end of each experiment, subjects performed four pointing movements to each of the continuously illuminated targets with the room lights on to estimate the fingertip positions corresponding to pointing to their actual locations. This control also corrected for the slight offset of the marker position with respect to the fingertip. Pointing errors in the main experiments (described in the preceding text) were expressed relative to this location. For each condition (seen-hand/unseen-hand), the total experiment lasted for
50 min.
Data analysis
Data were analyzed using Matlab software (The Mathworks). In the experiments, the torso and head were always fixed, so the head-, body-, and space-centered frames can be treated as equivalent (space = body = head). Pointing responses were converted into a degree scale by taking the polar angle of the fingertip position relative to the center of the two eyes in the horizontal plane. Final pointing positions of each movement were selected visually at the time point for which the arm had the greatest degree of stability within the 2-s pointing interval, under the requirement that the arm had correctly followed the instructions of the paradigm. A mean position was computed over an 11 sample interval (44 ms) centered at this time point. Pointing errors for a given target were computed as the displacement of the fingertip positions relative to the mean control response for that target. We excluded trials in which subjects did not maintain fixation within a 4° interval around F. Overall, typically 10 ± 8 trials (
5%) were discarded based on the arm and eye movement criteria. For the remaining trials, eye fixation accuracy was 1.7 ± 2.2° (mean ± SD). Spatial accuracy of the hand at the initial position was slightly higher for the seen-hand compared with the unseen-hand condition: 0.5 versus 1.5°, respectively.
In a further analysis, the pointing error was investigated for each of the seven body-fixed target locationsirrespective of eye or initial hand positionto test for differences between the seen- and unseen-hand conditions. Using a multiple linear regression, we quantified the consistent changes in the error as a function of target location, the eyes' fixation position, and initial hand position relative to the body. Based on the regression coefficients, we determined the relative contribution of each of these factors to the pointing error to identify the reference frames in which the errors arose (see Scherberger et al. 2003
for a similar analysis). For example, if the pointing error is induced in a body-centered frame of reference, there should be no contribution of either eye position or initial hand position to the pointing error. In contrast, if errors are introduced in an eye- or hand-centered stage, significant contributions of these factors could be expected. In a further analysis of the reference frames underlying visuomotor integration, we made a trial-by-trial comparison of the pointing error. More specifically, we compared the errors in two trials that have either the same respective locations of the target and hand in eye coordinates, and not in body coordinates or identical locations of the target and hand in body coordinates but not in eye coordinates. Using this pair-wise comparison, we analyzed the data of all possible combinations of trials in either the eye- or body-centered context. A correlation measure was used to test how well these reference frames could account for the data. Statistical tests were performed at the 0.05 level (P < 0.05).
| RESULTS |
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Unseen-hand condition
Figure 4 shows the systematic pointing error for the seven body-fixed target locations, averaged across all subjects, as a function of eye position. The most important observation is that subjects pointed left from the central target (0°) when they looked to the right and made rightward pointing errors when they gazed to the left. Subjects pointed more correctly when the target was presented on the fovea. Furthermore, separate response curves for each pointing target can be observed, which are shifted relative to each other, depending on fixation direction. For example, the pointing error that occurs for a central target when gaze is deviated 10° to the right is about the same as the error for the pointing target at 20° with gaze directed 30° to the right. This suggests that the pointing errors, as observed for these various body-fixed targets, depend on the gaze displacement relative to the targets rather than on final gaze direction per se. To confirm this, Fig. 4B plots the pointing errors as a function of gaze relative to the target, which indeed rearranges the data into virtually a single response curve for all seven body-fixed target locations. This observation is not uncommon or new: these pointing characteristics have been reported by various previous studies (Bock 1986
; Henriques et al. 1998
; Medendorp and Crawford 2002
; Poljac and Van den Berg 2003
).
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30°, to eliminate some of the nonlinearity of the response curves shown in Fig. 4B. Table 1 lists the parameters of these fits, for each subject separately. For all subjects, we found significant correlations, 0.44 < r < 0.84 (P < 0.001 for all subjects), indicating a significant linear relationship. Parameter aO, which quantifies the bias in the pointing error, was small and on average (0.41 ± 0.81, mean ± SD) not significantly different from zero (t-test, P = 0.15). Coefficient aTB specifies the linear dependence of the pointing error on the location of the target relative to the body, whereas parameters aEP and aHP specify the linear relationship of the pointing error with eye and hand positions relative to the body, respectively. If the target was encoded in a body-centered frame of reference, there would be no influence of either eye position or initial hand position on the pointing error, hence aEP = aHP = 0. Next, suppose if the target were encoded in an eye-centered frame of reference, which in the present one-dimensional (1-D) study is obtained by subtracting eye position relative to the body (EP) from target position relative to the body (TB). In relation to Eq. 1, it means that the effect of hand position would be zero, thus aHP = 0, and that eye position would matter only with regard to the target, Err = aO + aTB*(TB EP), hence aEP = aTB. Following the same reasoning, we can analyze the results of Eq. 1 for the coding of the location of a target in a hand-centered frame, expressed as (TB HP). In terms of Eq. 1, the effect of eye position could be supposed zero, aEP = 0, and hand position would matter only with respect to the target, thus Err = aO + aTB*(TB HP) and hence aHP = aTB. To recapitulate, if errors arose exclusively in a body-centered frame: aEP = aHP = 0, in an eye-centered frame: aEP = aTB, and in a hand-centered frame: aHP = aTB.
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![]() | (2) |
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Can these data be interpreted within the visuomotor schemes outlined in the introduction? According to the body-centered integration scheme (Fig. 1A), the position of the target relative to the hand is computed by first transforming the position of the target from eye- to body-centered coordinates and then subtracting the body-centered position of the hand. Within this scheme, the present results suggest that the pointing errors arose either at the early stage (when the target is computed in eye-centered coordinates) or at the final stage (when the target is coded in hand coordinates) but not at any of the intermediate body-centered stages of this scheme. In other words, the results of Fig. 6 can be interpreted in accordance with a body-centered integration scheme by suggesting that the integration process itself is flawless, and distortions arise in the perception of the target and/or during the translation of a body-centered difference vector into joint angles. Although this is perhaps a tenable interpretation, also in theoretical terms, flawless integration may not likely be true given the extensive internal computations that are involved. In other words, it seems remarkable not to find at least some of the data in Fig. 6 in the body-centered zone if the body-centered model were correct. In this respect, the eye-centered scheme (Fig. 1B), which suggests that target and hand position are integrated in eye-centered coordinates, seems more directly compatible with the data.
Before we proceed further, recall that the reference frame analysis of Fig. 6 was based on the assumption of linearity. To make this possible, we even removed the nonlinear portion of the response from the data as shown by Fig. 4. So it can be asked whether the same results could be observed without these assumptions and simplifications. To test this, we performed the following analysis. We compared the errors of two movements taken from different experimental conditions that were identical as specified in eye coordinates but different in body coordinates and vice versa. Under the assumption that the target-hand integration is an error-prone process, a further idea behind this test is that the coordinate frame that is naturally deployed in this process would predict the same pointing error for two movements of corresponding trials (Buneo et al. 2002
). Using a pair-wise comparison, we analyzed all possible combinations of trials contained in our dataset in relation to the reference frame under investigation. More specifically, the eye-centered integration scheme (Fig. 1B) entails identical errors for trials that have the same locations of both target and hand relative to the eyes (as exemplified by Fig. 7B, inset). In the present 1-D horizontal case, this is the same as requiring that the errors of two movements to the same target location in eye and hand coordinates will be identical (due to co-linearity aspects in 1-D). In contrast, the body-centered integration scheme (Fig. 1A) requires identical pointing errors for trials with the same locations of target and hand in body coordinates (see Fig. 7A, inset), which is the same as comparing two movements to the same target location in hand and body coordinates. The resulting scatter plots are shown in Fig. 7, A and B, for one subject. As shown, the eye-centered integration scheme revealed a low degree of scatter (a high correlation), whereas the body-centered integration model gave a poor fit (a low correlation). In other words, this subject's data were best described by the eye-centered integration scheme when target and hand locations were identical in eye coordinates (z = 4.8, P < 0.001 using Fisher z transformation for comparing correlations). The mean results of all subjects are given in Fig. 7C, for both the eye- and body-centered integration scheme. Statistical analysis revealed that the errors of two trials were more similar for identical movements in eye coordinates than for identical movements in body coordinates (paired t-test, P < 0.01 using Fisher z-transformed correlation coefficients). Within individual subjects, the eye-centered integration scheme produced the best description for 8 of 10 subjects.
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The results of the unseen-hand condition indicate that the pointing errors can be well described as a function of either the eye- or hand-centered location of the target or both. Errors are better accounted for by these frameworks than by a body-centered coding scheme. If these results are to be explained within the eye-centered integration scheme (Fig. 1B), they imply that the putative proprioceptive hand location signals are transformed into eye-centered coordinates in this condition. Because it is unlikely that this transformation operates flawlessly, it can be expected to add noise to the system. Accordingly, the neural computations for eye-centered hand-target integration may be more accurate if this transformation is bypassed or assisted by providing visual information about initial hand position at the moment a movement plan is being constructed (Rossetti et al. 1994
). The results for the seen-hand condition, depicted in Fig. 3B, already provide justification for this idea by showing smaller distributions of pointing errors compared with the unseen-hand condition.
Figure 8 illustrates the pointing errors averaged across all subjects for the seen-hand condition. Notably, in comparison with Fig. 4B and Fig. 5B, the pointing errors are substantially smaller. The pattern of errors in A, presenting the pointing error as a function of eye orientation relative to the target, is similar to the pattern observed for the unseen-hand condition. In contrast, the effect of initial hand position is almost absent, as indicated by the nearly flat curves in B. Thus indeed, providing visual feedback of initial hand position during the planning process assists the target-hand integration process by making it more accurate and precise.
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| DISCUSSION |
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It is well known that subjects make consistent errors when asked to point to remembered targets in space. These errors were found to depend critically on visual feedback (Berkinblit et al. 1995
), proprioceptive information (Hocherman 1993
; Soechting and Flanders 1989a
,b
), eye orientation (Enright 1995
; Henriques and Crawford 2002
; Medendorp and Crawford 2002
; Neggers and Bekkering 2000
), initial hand position (Gordon et al. 1994
; Sainburg et al. 2003
; Vindras et al. 1998
, 2005
), and delay between target offset and pointing (McIntyre et al. 1998
). It has also been shown that vision of the hand prior to movement initiation improves the accuracy of the movements performed (Carrozzo et al. 1999
; Desmurget et al. 1997
; Prablanc et al. 1979
; Rossetti et al. 1994
; Vindras et al. 1998
). The present results are in good agreement with most of these previous studies as far as the experimental manipulations were similar. But to what extent do these errors tell us something about the internal mechanism for movement planning?
Various pointing studies have interpreted the error distributions in relation to the frames of reference used by the brain to specify the endpoint. As a result, evidence has been provided for an endpoint coded in shoulder-centered coordinates (Flanders et al. 1992
; McIntyre et al. 1998
; Soechting and Flanders 1989a
,b
; Van den Dobbelsteen et al. 2001
), hand-centered coordinates (Gordon et al. 1994
; Sainburg et al. 2003
; Vindras et al. 2005
), eye-centered coordinates (Henriques et al. 1998
; McIntyre et al. 1997
; Medendorp and Crawford 2002
; Vetter et al. 1999
), and even multiple frames of reference (Heuer and Sangals 1998; Lemay and Stelmach 2005
; McIntyre et al. 1998
). Lemay and Stelmach (2005)
argued that the direction of a movement is coded in a frame linked to the arm, whereas amplitude of the movements is remembered in an eye-centered frame of reference. Also, McIntyre et al. (1998)
argued for the separate storage of distance and direction information within short-term memory, in a reference frame tied to the eyes and the effector arm. Likewise, the present results could also be seen as evidence for two simultaneously used frames: eye-centered and hand-centered. In other words, our results are in accordance with these studies showing that more than one frame of reference is used to memorize a target location. While this explanation would be compatible with our data, another interpretation may be equally valid, using the following reasoning.
The novelty of the present study in relation to previous studies is the combined manipulation of target direction, gaze direction, and initial hand position when planning and executing a reaching movement. This crucial manipulation revealed an error pattern that allows us to put forward the following explanation of how the brain plans a reaching movement. First, the finding that the pointing errors depend on initial hand location (see Fig. 5) suggests that the brain does not specify a movement in terms of a final position (Desmurget and Prablanc 1997
; Van den Dobbelsteen et al. 2001
) but rather in terms of a vector (Gordon et al. 1994
; Vindras et al. 1998
, 2005
). Conceivably, this means that target and hand locations must be expressed in a common reference frame to compute this vector. Our eye-position variations allowed us to distinguish between an eye-centered and a body-centered frame involved in this computation. We found that two movements had similar pointing errors if target and hand locations were the same in eye coordinates but not if they were identical in body coordinates (see Figs. 6 and 7). This result was found when hand and target were simultaneously visible at the planning phase but also held when the hand could not be seen during the planning of the movement. Therefore we can explain our results most parsimoniously by stating the brain computes a difference vector in eye-centered coordinates. Put differently, our results are supportive of the view that target and hand location are integrated in eye-centered coordinates when planning a reaching movement.
Thus instead of arguing that a target location is memorized in multiple frames of reference, a theoretically equally valid and perhaps biologically more plausible interpretation (see following text) is that the brain computes a movement vector in eye-centered coordinates. One consequence of these results is that hand position must be encoded in eye-centered coordinates at the initial stage of movement planning. While this may be seen as a trivial computation when the hand is visible, for an unseen-hand it means that its proprioceptively derived body-centered position must be transformed backwards into eye coordinates. This inverse computation requires a correct incorporation of the body geometry, including information about the current orientation of the eyes, head, and shoulder, as well as stored data about the geometry of the bones and muscles in the linkage from the eyeball to the pointing hand (Henriques and Crawford 2002
).
It is important to point out that the results of the regression analysis (Eqs. 13) are also consistent with the idea of an eye-centered hand-to-target difference vector. As this analysis showed, the final pointing response in body coordinates (P) can be described as P = TB + Err = (1 aEP aHP)*TB + aEP*EP + aHP*HP. These results can be rephrased within an eye-centered integration scheme, as shown in Fig. 9. As the figure demonstrates, the integration term (
P) can be expressed as
P = TB + Err HP = wH*(HP EP) + wT*(TB EP), with the first term of the right-hand side representing the hand position in eye coordinates and the second term an expression of the target position in eye-centered coordinates. Simple calculus then shows for their gain factors: wH = 1 aHP and wT = 1 aEP aHP. In other words, this suggests that the systematic errors as observed in the present study can be explained by simple gain factors in the two respective pathways coding target and hand position in eye-centered reference frames. It is then also a simple matter to understand that direct visual feedback of initial hand position will improve movement accuracy by bringing the value of wH closer to unity. Sober and Sabes (2003)
have shown that a hand position estimate is determined by the relative weighting of both visual and proprioceptive information. Generally, vision is a more accurate sensory modality than proprioception and therefore has a greater effect on weighting. Moreover, in the perspective of this model, vision puts the hand position directly in eye coordinates, whereas a hand position based on proprioception needs an additional computation to be represented in these coordinates. Both factors likely explain the reduced errors in our seen-hand condition.
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Why would the brain employ an eye-centered coordinate frame to compute a movement vector? One argument is that in natural daily behavior, our hands and the objects they manipulate are usually concurrently visible. This makes the use of direct visual coordinates an efficient strategy to create contingency plans for multiple potential movements (Cisek and Kalaska 2005
) rather than involving the additional processing needed to establish such plans in joint-based coordinates all the time. Likewise, this may also provide the brain with a useful means to directly compute and compare the costs of various possible movements (Medendorp et al. 2005
). Furthermore, in most cases not only the hand moves to the target, but so do the eyes, and an eye-centered frame may simplify this coordination (Andersen and Buneo 2002
; Batista et al. 1999
). A final reason for using an eye-centered coordinate frame is related to its high spatial resolution. When the eye fixates a target, the target is represented on a high-resolution scale (fovea-resolution) in an eye-centered coordinate frame. It appears that directing the eyes to an unseen-hand when executing reaches improves endpoint accuracy (Newport et al. 2001
), and this could be interpreted as the map of initial arm position being retinotopic but represented less accurately for regions distant from the fovea. Resolution will deteriorate when information is transformed into body coordinates first.
We emphasize that an eye-centered movement vector by itself cannot drive the motor response. Ultimately, the brain needs to compute a joint-based movement plan for motor execution. As such, the eye-centered movement vector must be put through further reference frame transformations to convert it into joint-based or muscle-based coordinates (see Fig. 1B), requiring nonlinear operations to deal with the complex, nonlinear linkage structure between the retina and the movement effector (Crawford et al. 2004
), perhaps implemented though simple gain field mechanisms (Andersen et al. 1985
). In support of this, Sober and Sabes (2003
, 2005
) showed that a hand/arm position estimate is required at two stages of motor planning: first to determine the desired movement vector, and second to transform the movement vector into a joint-based motor command. Their results suggested that the position estimate used for movement vector planning relies mostly on visual input, whereas the estimate used to compute the joint-based motor command relies more on proprioceptive signals.
How should we interpret our findings in terms of their computational and physiological significance for the brain? The present results provide behavioral support for the eye-centered visuomotor scheme of difference vector computation as suggested by Buneo et al. (2002)
. These authors suggested that this kinematic comparison of hand and target information is performed at an early stage, in eye-centered coordinates, in dorsal area 5 of the posterior parietal cortex. They found neurons the firing rate of which was identical for movements for which the locations of target and hand where the same in eye coordinates (with respect to the fixation point) but different in body coordinates (with respect to the torso). We arrived at the same scheme using a similar type of analysis of the pointing errors (see Figs. 7 and 8), irrespective of whether the hand is seen or not seen during reach planning. This suggests that the brain specifies an eye-centered hand location, even if it is to be computed from proprioceptive feedback (Graziano et al. 2000
). In further support of this, Battaglia-Mayer et al. (2000)
have shown that cells in the parietal cortex modulate their activity depending on the location of the hand within the visual field. The present results are also in agreement with our fMRI experiments on the human posterior parietal cortex, showing that eye-centered reach representations are modulated by the effector hand (Medendorp et al. 2003
, 2005
).
Without doubt, the PPC is not the only region involved in computing movement vectors. For example, Stuphorn et al. (2000)
have shown evidence for gaze-dependent, retinocentrically organized signals for arm movements in superior colliculus. Also, frontal regions have been claimed to play crucial roles (Boussaoud 1995
; Mushiake et al. 1997
), which is not surprising given the extensive parieto-premotor and/or parieto-prefrontal connections (Wise et al. 1997
). Indeed, using a paradigm in which information about the target and effector is presented sequentially, Hoshi and Tanji (2000
, 2004
) found the dorsal-lateral prefrontal cortex and the dorsal premotor cortex (PMd) central to the process of integrating hand and target information for reach planning. It remains to be seen which of these regions, if any, have the signals at their disposal to ultimately implement the transformation from an eye-centered hand-to-target difference vector into a limb-based motor command.
To conclude, the present study clearly showed that humans make errors when pointing to remembered target locations with gaze at different directions and their arms starting from different positions. The errors could be linked to an internal mechanism that integrates target and effector information in an eye-centered reference frame rather than a body-centered frame of reference. It remains a challenge to understand how and where the central computations for a sensorimotor transformation for reaching are implemented by the brain.
| GRANTS |
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| ACKNOWLEDGMENTS |
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| FOOTNOTES |
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Address for reprint requests and other correspondence: S. M. Beurze, Nijmegen Institute for Cognition and Information, University of Nijmegen, P.O. Box 9104, NL-6500 HE, Nijmegen, The Netherlands (E-mail: s.beurze{at}0040nici.ru.nl)
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